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Top Lords Wiki sitemap
Browse every Top Lords Wiki hero, building, technology, event, strategy guide and upgrade-planner page.
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Heroes
- Heroes
- Alexander Nevsky — UR Skills & Upgrades
- Amina — UR Skills & Upgrades
- Aquilus — UR Skills & Upgrades
- Attila — UR Skills & Upgrades
- Bjorn — UR Skills & Upgrades
- Boudica — UR Skills & Upgrades
- Charles Martel — UR Skills & Upgrades
- Cleopatra — UR Skills & Upgrades
- Edward — UR Skills & Upgrades
- Frederick I — UR Skills & Upgrades
- Hannibal Barca — UR Skills & Upgrades
- Harald III — UR Skills & Upgrades
- Joan of Arc — UR Skills & Upgrades
- Lancelot — UR Skills & Upgrades
- Leon — UR Skills & Upgrades
- Mulan — UR Skills & Upgrades
- Ragnar — UR Skills & Upgrades
- Saladin — UR Skills & Upgrades
- Sanada Yukimura — UR Skills & Upgrades
- Yi Sun-sin — UR Skills & Upgrades
- Amina — SSR Skills & Upgrades
- Aquilus — SSR Skills & Upgrades
- Batu — SSR Skills & Upgrades
- Bjorn — SSR Skills & Upgrades
- Blossom — SSR Skills & Upgrades
- Kay — SSR Skills & Upgrades
- Lancelot — SSR Skills & Upgrades
- Leonidas — SSR Skills & Upgrades
- Robin Hood — SSR Skills & Upgrades
- Wade — SSR Skills & Upgrades
- William — SSR Skills & Upgrades
- Berserker — SR Skills & Upgrades
- Leon — SR Skills & Upgrades
- Rowan — SR Skills & Upgrades
Buildings
- Buildings
- Alliance Keep — Costs & Requirements
- Barracks — Costs & Requirements
- Bench — Costs & Requirements
- Bounty Lodge — Costs & Requirements
- Bronze Legion — Costs & Requirements
- Bronze Ranger — Costs & Requirements
- Bronze Tribe — Costs & Requirements
- Builders' Hut — Costs & Requirements
- Castle — Costs & Requirements
- Cheers Turkey — Costs & Requirements
- Cheese-Heart Manor — Costs & Requirements
- Demon Brazier — Costs & Requirements
- Dragon Statue — Costs & Requirements
- Drill Ground — Costs & Requirements
- Easter Mech — Costs & Requirements
- Endless Affection — Costs & Requirements
- Eternal Pyramid — Costs & Requirements
- Event Plaza — Costs & Requirements
- Farm — Costs & Requirements
- Fence — Costs & Requirements
- Festive Christmas Tree — Costs & Requirements
- Flamingo Statue — Costs & Requirements
- Frostbone Lamp — Costs & Requirements
- Gate of Greatness — Costs & Requirements
- Ginkgo Tree — Costs & Requirements
- Golden Horn — Costs & Requirements
- Golden Legion — Costs & Requirements
- Golden Ranger — Costs & Requirements
- Golden Tribe — Costs & Requirements
- Granary — Costs & Requirements
- Griffin Tower — Costs & Requirements
- Guardian Drill Ground — Costs & Requirements
- Hero Academy — Costs & Requirements
- Hero Platform — Costs & Requirements
- Infernal Trial Tower — Costs & Requirements
- Ironworks — Costs & Requirements
- Jack-o'-Carriage — Costs & Requirements
- Legion Bastion — Costs & Requirements
- Lord Statue — Costs & Requirements
- Love's Serenade — Costs & Requirements
- Lumber Mill — Costs & Requirements
- Lumberyard — Costs & Requirements
- Monument — Costs & Requirements
- Mountain of Relics — Costs & Requirements
- New Year Blessings — Costs & Requirements
- Patrolling Lion — Costs & Requirements
- Propitious Pond — Costs & Requirements
- Ranger Retreat — Costs & Requirements
- Readied Arrow — Costs & Requirements
- Rescue Camp — Costs & Requirements
- Road — Costs & Requirements
- Romance Float — Costs & Requirements
- Scholar Tower — Costs & Requirements
- Scholar Tower I — Costs & Requirements
- Scholar Tower II — Costs & Requirements
- Scout Tower — Costs & Requirements
- Shelter — Costs & Requirements
- Shield Guardian — Costs & Requirements
- Shop — Costs & Requirements
- Silver Hen — Costs & Requirements
- Silver Legion — Costs & Requirements
- Silver Ranger — Costs & Requirements
- Silver Tribe — Costs & Requirements
- Silver Warrior — Costs & Requirements
- Smeltery — Costs & Requirements
- Smithy — Costs & Requirements
- Spring of Splendor — Costs & Requirements
- Squad 1 — Costs & Requirements
- Squad 2 — Costs & Requirements
- Squad 3 — Costs & Requirements
- Squad 4 — Costs & Requirements
- Sword of Sacrifice — Costs & Requirements
- Talent Hall — Costs & Requirements
- Tavern — Costs & Requirements
- Terrified — Costs & Requirements
- Torch Express — Costs & Requirements
- Tourney Grounds — Costs & Requirements
- Townhouse — Costs & Requirements
- Trade Post — Costs & Requirements
- Trade Wagon 1 — Costs & Requirements
- Trade Wagon 2 — Costs & Requirements
- Trade Wagon 3 — Costs & Requirements
- Trade Wagon 4 — Costs & Requirements
- Training Tire — Costs & Requirements
- Treasury — Costs & Requirements
- Tribe Forge — Costs & Requirements
- Triumph Feast — Costs & Requirements
- Turkey Swordsman — Costs & Requirements
- Vault — Costs & Requirements
- Wall — Costs & Requirements
- Ward Tent — Costs & Requirements
- Warm Winter Holiday — Costs & Requirements
- Watchtower — Costs & Requirements
- Win in 2024 — Costs & Requirements
Research
- Research
- Food Production I — Economy Research
- Wood Production I — Economy Research
- Coins Production I — Economy Research
- Rapid Construction I — Economy Research
- Research Upgrade I — Economy Research
- Extra Lumber Mill — Economy Research
- Food Gathering I — Economy Research
- Wood Gathering I — Economy Research
- Coin Gathering I — Economy Research
- Rapid Construction II — Economy Research
- Research Upgrade II — Economy Research
- Extra Farm — Economy Research
- Barracks Expansion I — Economy Research
- Ward Tent Expansion I — Economy Research
- Focused Training I — Economy Research
- Quick Bandaging I — Economy Research
- Extra Barracks — Economy Research
- Food Production II — Economy Research
- Wood Production II — Economy Research
- Coins Production II — Economy Research
- Rapid Construction III — Economy Research
- Research Upgrade III — Economy Research · Row 11, Column 3
- Supreme Builder — Economy Research
- Food Gathering II — Economy Research
- Wood Gathering II — Economy Research
- Coin Gathering II — Economy Research
- Rapid Construction IV — Economy Research
- Research Upgrade III — Economy Research · Row 14, Column 3
- Extra Townhouse — Economy Research
- Barracks Expansion II — Economy Research
- Ward Tent Expansion II — Economy Research
- Focused Training II — Economy Research
- Quick Bandaging II — Economy Research
- Extra Ward Tent — Economy Research
- Advanced Armor I — Soldier Research
- Weapon Training I — Soldier Research
- Defense Drill I — Soldier Research
- Load Training I — Soldier Research
- Advanced Armor II — Soldier Research
- Weapon Training II — Soldier Research
- Defense Drill II — Soldier Research
- Barracks Expansion I — Soldier Research
- Focused Training I — Soldier Research
- Advanced Protection I — Soldier Research
- Advanced Armor III — Soldier Research
- Weapon Training III — Soldier Research
- Defense Drill III — Soldier Research
- Load Training II — Soldier Research
- Advanced Armor IV — Soldier Research
- Weapon Training IV — Soldier Research
- Defense Drill IV — Soldier Research
- Ward Tent Expansion V — Soldier Research
- Quick Bandaging V — Soldier Research
- Advanced Protection II — Soldier Research
- Terminator I (Squads 1 & 4) — Squad Research
- Terminator I (Squad 2) — Squad Research
- Terminator I (Squad 3) — Squad Research
- Monster Slayer I (Squads 1 & 4) — Squad Research
- Monster Slayer I (Squad 2) — Squad Research
- Monster Slayer I (Squad 3) — Squad Research
- Grand Harvest I — Squad Research
- Survival Drill I (Squads 1 & 4) — Squad Research
- Survival Drill I (Squad 2) — Squad Research
- Survival Drill I (Squad 3) — Squad Research
- Assault Drill I (Squads 1 & 4) — Squad Research
- Assault Drill I (Squad 2) — Squad Research
- Assault Drill I — Squad Research
- Formation Drill I (Squads 1 & 4) — Squad Research
- Formation Drill I (Squad 2) — Squad Research
- Formation Drill I (Squad 3) — Squad Research
- Load Boost I — Squad Research
- Rapid Exploration I (Squads 1 & 4) — Squad Research
- Rapid Exploration I (Squad 2) — Squad Research
- Rapid Exploration I (Squad 3) — Squad Research
- Monster Intel I (Squads 1 & 4) — Squad Research
- Monster Intel I (Squad 2) — Squad Research
- Monster Intel I (Squad 3) — Squad Research
- Rapid Assault I (Squads 1 & 4) — Squad Research
- Rapid Assault I (Squad 2) — Squad Research
- Rapid Assault I (Squad 3) — Squad Research
- Swift March I — Squad Research
- Dauntless Charge I (Squads 1 & 4) — Squad Research
- Dauntless Charge I (Squad 2) — Squad Research
- Dauntless Charge I (Squad 3) — Squad Research
- Swift Assault I (Squads 1 & 4) — Squad Research
- Swift Assault I (Squad 2) — Squad Research
- Swift Assault I (Squad 3) — Squad Research
- Vigilant Formation I (Squads 1 & 4) — Squad Research
- Vigilant Formation I (Squad 2) — Squad Research
- Vigilant Formation I (Squad 3) — Squad Research
- Dominance I — Squad Research
- Hold the Line I (Squads 1 & 4) — Squad Research
- Hold the Line I (Squad 2) — Squad Research
- Hold the Line I (Squad 3) — Squad Research
- Counterattack I (Squads 1 & 4) — Squad Research
- Counterattack I (Squad 2) — Squad Research
- Counterattack I (Squad 3) — Squad Research
- Steadfast Defense I (Squads 1 & 4) — Squad Research
- Steadfast Defense I (Squad 2) — Squad Research
- Steadfast Defense I (Squad 3) — Squad Research
- Lethal Strike I — Squad Research
- Tribe HP I — Heroes Research
- Legion HP I — Heroes Research
- Ranger HP I — Heroes Research
- Tribe Attack I — Heroes Research
- Legion Attack I — Heroes Research
- Ranger Attack I — Heroes Research
- Tribe Defense I — Heroes Research
- Legion Defense I — Heroes Research
- Ranger Defense I — Heroes Research
- Energized Spirit I — Heroes Research
- Tribe HP II — Heroes Research
- Legion HP II — Heroes Research
- Ranger HP II — Heroes Research
- Tribe Attack II — Heroes Research
- Legion Attack II — Heroes Research
- Ranger Attack II — Heroes Research
- Tribe Defense II — Heroes Research
- Legion Defense II — Heroes Research
- Ranger Defense II — Heroes Research
- Rock Solid I — Heroes Research
- Tribe HP III — Heroes Research
- Legion HP III — Heroes Research
- Ranger HP III — Heroes Research
- Tribe Attack III — Heroes Research
- Legion Attack III — Heroes Research
- Ranger Attack III — Heroes Research
- Tribe Defense III — Heroes Research
- Legion Defense III — Heroes Research
- Ranger Defense III — Heroes Research
- Energized Spirit II — Heroes Research
- Tribe HP IV — Heroes Research
- Legion HP IV — Heroes Research
- Ranger HP IV — Heroes Research
- Tribe Attack IV — Heroes Research
- Legion Attack IV — Heroes Research
- Ranger Attack IV — Heroes Research
- Tribe Defense IV — Heroes Research
- Legion Defense IV — Heroes Research
- Ranger Defense IV — Heroes Research
- Rock Solid II — Heroes Research
- HP Increase — Heroes Research
- Attack Increase — Heroes Research
- Defense Increase — Heroes Research
- Energized Spirit III — Heroes Research
- Incentive: Intel — Alliance Duel Research
- Incentive: Speedups — Alliance Duel Research
- Incentive: Recruitment — Alliance Duel Research
- Advanced Rewards — Alliance Duel Research
- Duel Master — Alliance Duel Research
- Incentive: Construction — Alliance Duel Research
- Incentive: Tech — Alliance Duel Research
- Incentive: Training — Alliance Duel Research
- Incentive: Kills — Alliance Duel Research
- Super Reward — Alliance Duel Research
- Advanced Armor VII — Royal Guard Research
- Weapon Drill VII — Royal Guard Research
- Defense Drill VII — Royal Guard Research
- Barracks Expansion II — Royal Guard Research
- Quick Bandaging II — Royal Guard Research
- Advanced Protection III — Royal Guard Research
- Advanced Armor VIII — Royal Guard Research
- Weapon Training VIII — Royal Guard Research
- Defense Training VIII — Royal Guard Research
- Focused Training VI — Royal Guard Research
- Ward Tent Expansion VI — Royal Guard Research
- Morale — Royal Guard Research
- Advanced Armor IX — Royal Guard Research
- Weapon Training IX — Royal Guard Research
- Defense Drill IX — Royal Guard Research
- Barracks Expansion III — Royal Guard Research
- Quick Bandaging III — Royal Guard Research
- Advanced Protection IV — Royal Guard Research
- Advanced Armor X — Royal Guard Research
- Weapon Training X — Royal Guard Research
- Defense Training X — Royal Guard Research
- Soldier X — Royal Guard Research
- Basic Cargo — Trade Wagons Research
- Attack Boost — Trade Wagons Research · Row 2, Column 1
- Defense Boost — Trade Wagons Research · Row 2, Column 3
- Faster Travel — Trade Wagons Research
- Plunder — Trade Wagons Research
- Lucky — Trade Wagons Research
- Ultimate Protection — Trade Wagons Research
- Attack Boost — Trade Wagons Research · Row 6, Column 1
- Defense Boost — Trade Wagons Research · Row 6, Column 3
- Extra Wagon — Trade Wagons Research
- Survival Drill II (Squads 1 & 4) — Advanced Formation Research
- Survival Drill II (Squad 2) — Advanced Formation Research
- Survival Drill II (Squad 3) — Advanced Formation Research
- Assault Drill II (Squads 1 & 4) — Advanced Formation Research
- Assault Drill II (Squad 2) — Advanced Formation Research
- Assault Drill II (Squad 3) — Advanced Formation Research
- Formation Drill II (Squads 1 & 4) — Advanced Formation Research
- Formation Drill II (Squad 2) — Advanced Formation Research
- Formation Drill II (Squad 3) — Advanced Formation Research
- Swift March II — Advanced Formation Research
- Drill Ground Capacity I — Advanced Formation Research
- Rescue Capacity I — Advanced Formation Research
- Enduring Spirit I — Advanced Formation Research
- Thunder Assault I — Advanced Formation Research
- Iron Defense I — Advanced Formation Research
- Dominance II — Advanced Formation Research
- Dauntless Charge II — Advanced Formation Research
- Hold the Line II — Advanced Formation Research
- Swift Assault II — Advanced Formation Research
- Counterattack II — Advanced Formation Research
- Vigilant Formation II — Advanced Formation Research
- Solid Defense II — Advanced Formation Research
- Injury Reduction I — Advanced Formation Research
- Ward Tent Expansion VI — Advanced Formation Research
- Healing Cost I — Advanced Formation Research
- Enduring Spirit II — Advanced Formation Research
- Thunder Assault II — Advanced Formation Research
- Iron Defense II — Advanced Formation Research
- Dominance III — Advanced Formation Research
- Focused Training VI — Advanced Formation Research
- Training Cost I — Advanced Formation Research
- Enduring Spirit III — Advanced Formation Research
- Thunder Assault III — Advanced Formation Research
- Iron Defense III — Advanced Formation Research
- Death Reduction I — Advanced Formation Research
Events
- Events
- Alliance Star — Event Guide
- Alliance Trade — Event Guide
- Archery Master — Event Guide
- Arrow Clash — Event Guide
- Ascension Pass — Event Guide
- Beacon of Hope — Event Guide
- Beast Hunt — Event Guide
- Bloody Nightfall — Event Guide
- Bounty Tasks — Event Guide
- Bounty Treasure — Event Guide
- Breakout — Event Guide
- Capital Siege — Event Guide
- Castle Fund — Event Guide
- Chamberlain Hathaway — Event Guide
- Clue Collection — Event Guide
- Community — Event Guide
- Custom Weekly Pass — Event Guide
- Energy Treasure Hunt — Event Guide
- Gold Mine Conquest — Event Guide
- Griffin Battle Pass — Event Guide
- Hero Battle Pass — Event Guide
- Hero Promotion — Event Guide
- Imperial Boss — Event Guide
- Imperial Counterattack — Event Guide
- Imperial Enforcer Hunt — Event Guide
- Imperial Supply Raid — Event Guide
- Kingdom Fair — Event Guide
- Kingdom Reclamation — Event Guide
- Kingdom Reclamation I — Event Guide
- Kingdom Reclamation II — Event Guide
- Lord Ascension — Event Guide
- Lord Survey — Event Guide
- Merchant Exclusive — Event Guide
- Miracle Spin — Event Guide
- Monster Siege — Event Guide
- Moonstone Blessing — Event Guide
- Novice Tourney — Event Guide
- Path of Ascension — Event Guide
- Prep Shop — Event Guide
- Race to Ace — Event Guide
- Research Battle Pass — Event Guide
- Royal Chest — Event Guide
- Siege Plan — Event Guide
- Spend More, Get More — Event Guide
- Spending Giveback — Event Guide
- Training Pass — Event Guide
- Tusk Spoils Rush — Event Guide
- Tusk Vanguard — Event Guide
- Vanguard Marshal — Event Guide
- Wanted: Tusk Berserker — Event Guide
- Wanted: Tusk Boarlord — Event Guide
- Wanted: Tusk Butcher — Event Guide
- Warrior Pass — Event Guide
Guides
- Guides & systems
- Recruit with a plan, not just a pile of tickets
- Give every training batch a clear finish line
- Before you raid, check what you can actually bring home
- Choose the next alliance benefit, not the next shiny upgrade
- Plan a city siege as an alliance, not a last-hit race
- Capital Siege: make sure everyone is playing the same plan
- A calmer way to plan your next week
- Choose the next hero for your squad, not just the rarity badge
- Why a 100% speed bonus does not make a timer disappear
Gift Codes
Calculators
Server
About
Maps
Intel Tasks
Workers
Vip
Monsters
- Soldier - Wood — Monster Reference
- Soldier - Food — Monster Reference
- Soldier - Coins — Monster Reference
- Imperial Elite — Monster Reference
- Imperial Pursuers — Monster Reference
- Snow Wolf — Monster Reference
- Yeti — Monster Reference
- Imperial Convoy — Monster Reference
- Quartermaster — Monster Reference
- Imperial Enforcer — Monster Reference
- Tusk Berserker — Monster Reference
- Tusk Butcher — Monster Reference
- Tusk Boarlord — Monster Reference
- Vanguard Marshal — Monster Reference
- Boar — Monster Reference
- Falcon — Monster Reference
- Bear — Monster Reference