TOP LORDS WIKI
Research
Explore 222 technologies across eight connected Top Lords research trees, with automatic browser-local prerequisite completion.
Browse Research
- Food Production I — Economy Research
- Wood Production I — Economy Research
- Coins Production I — Economy Research
- Rapid Construction I — Economy Research
- Research Upgrade I — Economy Research
- Extra Lumber Mill — Economy Research
- Food Gathering I — Economy Research
- Wood Gathering I — Economy Research
- Coin Gathering I — Economy Research
- Rapid Construction II — Economy Research
- Research Upgrade II — Economy Research
- Extra Farm — Economy Research
- Barracks Expansion I — Economy Research
- Ward Tent Expansion I — Economy Research
- Focused Training I — Economy Research
- Quick Bandaging I — Economy Research
- Extra Barracks — Economy Research
- Food Production II — Economy Research
- Wood Production II — Economy Research
- Coins Production II — Economy Research
- Rapid Construction III — Economy Research
- Research Upgrade III — Economy Research · Row 11, Column 3
- Supreme Builder — Economy Research
- Food Gathering II — Economy Research
- Wood Gathering II — Economy Research
- Coin Gathering II — Economy Research
- Rapid Construction IV — Economy Research
- Research Upgrade III — Economy Research · Row 14, Column 3
- Extra Townhouse — Economy Research
- Barracks Expansion II — Economy Research
- Ward Tent Expansion II — Economy Research
- Focused Training II — Economy Research
- Quick Bandaging II — Economy Research
- Extra Ward Tent — Economy Research
- Advanced Armor I — Soldier Research
- Weapon Training I — Soldier Research
- Defense Drill I — Soldier Research
- Load Training I — Soldier Research
- Advanced Armor II — Soldier Research
- Weapon Training II — Soldier Research
- Defense Drill II — Soldier Research
- Barracks Expansion I — Soldier Research
- Focused Training I — Soldier Research
- Advanced Protection I — Soldier Research
- Advanced Armor III — Soldier Research
- Weapon Training III — Soldier Research
- Defense Drill III — Soldier Research
- Load Training II — Soldier Research
- Advanced Armor IV — Soldier Research
- Weapon Training IV — Soldier Research
- Defense Drill IV — Soldier Research
- Ward Tent Expansion V — Soldier Research
- Quick Bandaging V — Soldier Research
- Advanced Protection II — Soldier Research
- Terminator I (Squads 1 & 4) — Squad Research
- Terminator I (Squad 2) — Squad Research
- Terminator I (Squad 3) — Squad Research
- Monster Slayer I (Squads 1 & 4) — Squad Research
- Monster Slayer I (Squad 2) — Squad Research
- Monster Slayer I (Squad 3) — Squad Research
- Grand Harvest I — Squad Research
- Survival Drill I (Squads 1 & 4) — Squad Research
- Survival Drill I (Squad 2) — Squad Research
- Survival Drill I (Squad 3) — Squad Research
- Assault Drill I (Squads 1 & 4) — Squad Research
- Assault Drill I (Squad 2) — Squad Research
- Assault Drill I — Squad Research
- Formation Drill I (Squads 1 & 4) — Squad Research
- Formation Drill I (Squad 2) — Squad Research
- Formation Drill I (Squad 3) — Squad Research
- Load Boost I — Squad Research
- Rapid Exploration I (Squads 1 & 4) — Squad Research
- Rapid Exploration I (Squad 2) — Squad Research
- Rapid Exploration I (Squad 3) — Squad Research
- Monster Intel I (Squads 1 & 4) — Squad Research
- Monster Intel I (Squad 2) — Squad Research
- Monster Intel I (Squad 3) — Squad Research
- Rapid Assault I (Squads 1 & 4) — Squad Research
- Rapid Assault I (Squad 2) — Squad Research
- Rapid Assault I (Squad 3) — Squad Research
- Swift March I — Squad Research
- Dauntless Charge I (Squads 1 & 4) — Squad Research
- Dauntless Charge I (Squad 2) — Squad Research
- Dauntless Charge I (Squad 3) — Squad Research
- Swift Assault I (Squads 1 & 4) — Squad Research
- Swift Assault I (Squad 2) — Squad Research
- Swift Assault I (Squad 3) — Squad Research
- Vigilant Formation I (Squads 1 & 4) — Squad Research
- Vigilant Formation I (Squad 2) — Squad Research
- Vigilant Formation I (Squad 3) — Squad Research
- Dominance I — Squad Research
- Hold the Line I (Squads 1 & 4) — Squad Research
- Hold the Line I (Squad 2) — Squad Research
- Hold the Line I (Squad 3) — Squad Research
- Counterattack I (Squads 1 & 4) — Squad Research
- Counterattack I (Squad 2) — Squad Research
- Counterattack I (Squad 3) — Squad Research
- Steadfast Defense I (Squads 1 & 4) — Squad Research
- Steadfast Defense I (Squad 2) — Squad Research
- Steadfast Defense I (Squad 3) — Squad Research
- Lethal Strike I — Squad Research
- Tribe HP I — Heroes Research
- Legion HP I — Heroes Research
- Ranger HP I — Heroes Research
- Tribe Attack I — Heroes Research
- Legion Attack I — Heroes Research
- Ranger Attack I — Heroes Research
- Tribe Defense I — Heroes Research
- Legion Defense I — Heroes Research
- Ranger Defense I — Heroes Research
- Energized Spirit I — Heroes Research
- Tribe HP II — Heroes Research
- Legion HP II — Heroes Research
- Ranger HP II — Heroes Research
- Tribe Attack II — Heroes Research
- Legion Attack II — Heroes Research
- Ranger Attack II — Heroes Research
- Tribe Defense II — Heroes Research
- Legion Defense II — Heroes Research
- Ranger Defense II — Heroes Research
- Rock Solid I — Heroes Research
- Tribe HP III — Heroes Research
- Legion HP III — Heroes Research
- Ranger HP III — Heroes Research
- Tribe Attack III — Heroes Research
- Legion Attack III — Heroes Research
- Ranger Attack III — Heroes Research
- Tribe Defense III — Heroes Research
- Legion Defense III — Heroes Research
- Ranger Defense III — Heroes Research
- Energized Spirit II — Heroes Research
- Tribe HP IV — Heroes Research
- Legion HP IV — Heroes Research
- Ranger HP IV — Heroes Research
- Tribe Attack IV — Heroes Research
- Legion Attack IV — Heroes Research
- Ranger Attack IV — Heroes Research
- Tribe Defense IV — Heroes Research
- Legion Defense IV — Heroes Research
- Ranger Defense IV — Heroes Research
- Rock Solid II — Heroes Research
- HP Increase — Heroes Research
- Attack Increase — Heroes Research
- Defense Increase — Heroes Research
- Energized Spirit III — Heroes Research
- Incentive: Intel — Alliance Duel Research
- Incentive: Speedups — Alliance Duel Research
- Incentive: Recruitment — Alliance Duel Research
- Advanced Rewards — Alliance Duel Research
- Duel Master — Alliance Duel Research
- Incentive: Construction — Alliance Duel Research
- Incentive: Tech — Alliance Duel Research
- Incentive: Training — Alliance Duel Research
- Incentive: Kills — Alliance Duel Research
- Super Reward — Alliance Duel Research
- Advanced Armor VII — Royal Guard Research
- Weapon Drill VII — Royal Guard Research
- Defense Drill VII — Royal Guard Research
- Barracks Expansion II — Royal Guard Research
- Quick Bandaging II — Royal Guard Research
- Advanced Protection III — Royal Guard Research
- Advanced Armor VIII — Royal Guard Research
- Weapon Training VIII — Royal Guard Research
- Defense Training VIII — Royal Guard Research
- Focused Training VI — Royal Guard Research
- Ward Tent Expansion VI — Royal Guard Research
- Morale — Royal Guard Research
- Advanced Armor IX — Royal Guard Research
- Weapon Training IX — Royal Guard Research
- Defense Drill IX — Royal Guard Research
- Barracks Expansion III — Royal Guard Research
- Quick Bandaging III — Royal Guard Research
- Advanced Protection IV — Royal Guard Research
- Advanced Armor X — Royal Guard Research
- Weapon Training X — Royal Guard Research
- Defense Training X — Royal Guard Research
- Soldier X — Royal Guard Research
- Basic Cargo — Trade Wagons Research
- Attack Boost — Trade Wagons Research · Row 2, Column 1
- Defense Boost — Trade Wagons Research · Row 2, Column 3
- Faster Travel — Trade Wagons Research
- Plunder — Trade Wagons Research
- Lucky — Trade Wagons Research
- Ultimate Protection — Trade Wagons Research
- Attack Boost — Trade Wagons Research · Row 6, Column 1
- Defense Boost — Trade Wagons Research · Row 6, Column 3
- Extra Wagon — Trade Wagons Research
- Survival Drill II (Squads 1 & 4) — Advanced Formation Research
- Survival Drill II (Squad 2) — Advanced Formation Research
- Survival Drill II (Squad 3) — Advanced Formation Research
- Assault Drill II (Squads 1 & 4) — Advanced Formation Research
- Assault Drill II (Squad 2) — Advanced Formation Research
- Assault Drill II (Squad 3) — Advanced Formation Research
- Formation Drill II (Squads 1 & 4) — Advanced Formation Research
- Formation Drill II (Squad 2) — Advanced Formation Research
- Formation Drill II (Squad 3) — Advanced Formation Research
- Swift March II — Advanced Formation Research
- Drill Ground Capacity I — Advanced Formation Research
- Rescue Capacity I — Advanced Formation Research
- Enduring Spirit I — Advanced Formation Research
- Thunder Assault I — Advanced Formation Research
- Iron Defense I — Advanced Formation Research
- Dominance II — Advanced Formation Research
- Dauntless Charge II — Advanced Formation Research
- Hold the Line II — Advanced Formation Research
- Swift Assault II — Advanced Formation Research
- Counterattack II — Advanced Formation Research
- Vigilant Formation II — Advanced Formation Research
- Solid Defense II — Advanced Formation Research
- Injury Reduction I — Advanced Formation Research
- Ward Tent Expansion VI — Advanced Formation Research
- Healing Cost I — Advanced Formation Research
- Enduring Spirit II — Advanced Formation Research
- Thunder Assault II — Advanced Formation Research
- Iron Defense II — Advanced Formation Research
- Dominance III — Advanced Formation Research
- Focused Training VI — Advanced Formation Research
- Training Cost I — Advanced Formation Research
- Enduring Spirit III — Advanced Formation Research
- Thunder Assault III — Advanced Formation Research
- Iron Defense III — Advanced Formation Research
- Death Reduction I — Advanced Formation Research
Automatic prerequisites
Set a later research level and its required earlier levels fill automatically. AND branches are all required; an OR group uses one valid alternative. Lowering a parent adjusts affected dependent levels. A change summary and one-step Undo are available.
This changes browser-entered progress only. It does not validate buildings, spend resources or change your game account.