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Before you raid, check what you can actually bring home
GUIDE & GAME REFERENCE

Before you raid, check what you can actually bring home

Winning a fight and collecting useful loot are two different questions. Plan for both.

Three things can shrink Castle loot

Look at your daily plunder yield, the target’s protected resources and your squad’s carrying capacity. Any one of them can make a successful attack return less than you expected.

The reference describes lower yield as daily plunder accumulates, and a target can stop granting loot after enough attacks. Use the warning and target status shown in-game; a stronger march does not remove those restrictions.

Do not confuse data levels with Castle levels

The archived resource-threshold table has its own data-level index. Those rows are not labeled as Castle levels. Using a row just because its number matches your Castle would create a false loot estimate.

Squad Load limits what the march can carry, while protected resources limit what is available. Before sending, check both instead of treating the target’s total stockpile as your expected haul.

Keep each activity’s counter separate

Castle attacks, wagons and Bounty Tasks do not share one simple set of rules. In the wagon rules, there are up to four non-allied wagon plunders per day and up to two plunders against an individual wagon.

The Bounty Task rules list five plunders and five assists daily. They also describe their own target restrictions. These figures belong to that reference tables—verify the current counters and reset in your game.

Our practical raid check

  • Confirm that the target is eligible and still has collectible rewards.
  • Read your current yield warning and the relevant activity counter.
  • Check carrying capacity, protected resources and the rewards at risk.
  • Decide whether the likely return justifies the troops, time and attention—not merely whether you can win.

Keep exploring

Check before you spend

Game rules and values can change. Verify active event rules, recruitment odds and upgrade costs in-game before spending.